Strainer
The participants draw a circle and take their places inside. They mark these places with some object (a cone, stone, hat, etc.). When the players hear the password, then they run in different directions and around a circle. When they hear another password, then they return to their positions. The person who makes a mistake or misses - is out of the game.
(Described in the book by Lydia Michalika: TRADITIONAL GAMES AND FOLK FUN)