The game requires two components: a piece of wood in the shape of a cuboid (4 walls of a similar size) sharpened at both sides and a wooden blade (flat stick on one side which is used for returning). The sharpened piece of wood is "klipa" and the wooden blade is "balas". We burn or scrape out the numbers: 1, 2, 3, 4 on each of the walls of “klipa”. Additionally, we draw a square with the side length of about 70 cm on the compacted sand or concrete. We put “klipa” in the middle of the square and hit with “balas” in the sharpened end, so that it would "jump" and fall down within the square (if it will fall down outside the square it is "a miss" and loss of the queue). “Klipa” will show one of the digit which means the number of hits for the player (1, 2, 3 or 4).
Now it is the start of the game for points. The player once again hits the sharpened end, “klipa” jumps up and the player knocks out “klipa” as far as he/she can. The distance from the center of the square to the place where “klipa” falls down is measured by “balas”. The number of these blades (“balas”) is the number of points in one hit. The participants, in turn, knock out “klipa” and measure the distance until they achieve the number of points that they estimated at the beginning (one hundred, two hundred etc.). During the "flight of klipa" the participants can catch and hit back it in the direction of the square, in the same time reducing the number of points of a hitting player.